In the wake of a glimpse of global harmony courtesy of Pokémon Go, it's undeniable that the creature-catching series is about as mainstream gaming titles in existence. Pikachu is every bit as famous as Mickey Mouse, perhaps even more. The continued excitement around card prices ensures almost daily Pokemon headlines. It would be difficult to find a Pokémon game that failed to move at least a few million units. Even, fan-made Pokémon games achieve popularity annually.
However in spite of that ubiquity and popularity, there are still Pokémon games that are totally underappreciated. These represent games that failed to receive their proper due, or were overshadowed by the hype of the mainline series. These are Pokémon games stuck on doomed consoles or services, or were pioneering attempts onto different formats. They're often also Pokémon games that might have blossomed if they had received follow-ups or modern remakes. Considering these factors, this list will not be just one more reminder for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.
Still, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Well,' let us just agree that these are Pokémon games for people with discerning palates, shall we?
Pokemon Ranch: The Chill Precursor
An excessive number of Pokémon games emphasize the combat aspect of the series, and not nearly enough of them focus on the everyday aspects that would come with owning a pet. Admittedly, modern titles include minor mechanics like these in modern games—players may pet, and feed your monsters in camps. However, I'm dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The digital-only title is best seen as the antecedent to Pokémon Home; that is, as a repository to hold monsters from various titles. Critical reception from its launch noted Ranch was a bad if not truly ugly game. It's not my goal to argue against these notions, but it behooves me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.
True to its title, the game is set on a farm where your personal Miis—get this—just relax with your pals. The interactions with Pokémon were simple, and a lot of the appeal was watching what your monsters might do when they're not being forced into cockfighting. In a just world, Pokémon Ranch would have been the start of a wonderful franchise built on the daily joys of coexisting with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its complete potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzler as it is a life sim.
Ranch came out well before Stardew Valley kicked off the enduring trend of comfort gaming. It was prior to the rise of passive games, and the Let's Play normalization of viewing games you aren't actively controlling. Many never realized that Ranch's concept to watch your critters as much as you play with them didn't mask a shallow core. In truth, Ranch's attention to detail was so remarkable, there's a Twitch stream focused on running the game 24/7. The streamer who operates the channel maintains that, after nearly two decades of playing the game, he even now has not seen everything that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokemon Duel: The Strategic Tabletop Game Gone
Are you aware that Pokemon once had an licensed board game with action figures? Pokemon Duel was the 2016 attempt to adapt the physical experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's earliest ventures into the world of freemium phone games. Duel had the trappings of a gacha game where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new figures.
All of these poor design choices masked a sad truth: Pokémon Duel was an superb strategy game with Duel anymore. "I can’t express how much I loved and miss this game," one YouTube comment states, years after Duel's servers were pulled. "Truly I think this game was superior to TCG Pocket in terms of depth, accessibility, game design, and content in general," another commenter wrote. "I am convinced if it came out now people would be engaging with it more than GO and Pocket together."
Regrettably, Duel's early release was plagued with connectivity problems. Technical problems, alongside Duel's predatory monetization model, gave people little reason to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would play out differently. The unique game board made for a fantastic tactical experience for the few folks who played Duel, but that board is also a daunting visual mess.
Pokemon: Magikarp Jump: The Absurd Gem
Wow, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a premise so absurd, it was bordering on internet meme. And when we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is charged with breeding the ultimate version of the infamous fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to wait before they can improve their Magikarp further. But it is evident throughout the experience that Select Button appreciated and got the fan culture around Magikarp.
Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was as likely to improve as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things one might wish the core series would do, like offering a diverse range of the same species of monster. It's understood it's not feasible for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly complex or deep game, but the seeds of brilliance were there. Witty events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the conversation when Game of the Year season arrives.
Given dozens of mainline entries and derivative titles, chances are that I didn't mention that particular Pokémon game you absolutely adore but contend that too few people played. It's acknowledged that some people look back on games like Pokemon Ranger or Pokemon Pinball fondly notwithstanding argu